LIVING WEAPONS
The Shapecrawler's body is the weapon. Each form reshapes bone, sinew, and flesh into a purpose-built instrument of destruction.
Blade Maw
Your arm morphs into a serrated blade with interlocking teeth that twist and clamp onto targets.
On Hit: Target must pass Resilience (TN 10 + PHY) or gain Bleeding (2).
Spine Lash
A whip-like limb of flexible bone tipped with barbed spines — extends to ensnare and slice.
On Hit: Target must pass Acrobatics (TN 10 + PHY) or become Restrained.
Gore Hammer
Your fist hardens into a grotesque mass of dense muscle and bone, delivering devastating blunt force.
On Hit: Deals bonus Physical Piercing damage equal to PHY ÷ 2 (rounded down).
Razor Bloom
Your arm blooms into spinning petal-like blades that shred in a circular radius.
Quick Action: Gain +(PHY ÷ 2) bonus damage (max 5 stacks). Bonus resets if you do not use this Quick Action on your turn.
Bone Scythe
A long curved scythe blade of sharpened bone and sinew that bends unpredictably, hard to block.
Tendril Grappler
Tendrils launch to ensnare distant enemies, pulling smaller targets toward you.
On Hit: Each target must pass Resilience (TN 10 + PHY) or be Pushed (5ft + PHY Mod) toward a chosen point between you and the targets.
Spinal Harpoon
A flexible bone harpoon on a sinewy cord — pull enemies in or zip yourself to them.
On Hit — choose one: (A) Target must pass Strength (TN 10 + PHY) or be pulled into Melee and become Staggered; or (B) You pull yourself into Melee with the target.
Flesh Spitter
Your arm becomes a living cannon firing globs of cartilage — infinite ammo at the cost of your own body.
On Targeting: You may willingly take up to 2 damage to add that amount to the total damage dealt.