MUTANT — SHAPECRAWLER

LIVING WEAPONS

The Shapecrawler's body is the weapon. Each form reshapes bone, sinew, and flesh into a purpose-built instrument of destruction.

HIT CHANCE Base + modifier shown (uses Physique)
DAMAGE Scales with PHY / STR / DEX stats
SWITCHING FORMS Costs a Quick Action unless an ability states otherwise

Blade Maw

HIT +PHY Melee
DAMAGE PHY + DEX + 2
TYPE Physical / Slashing

Your arm morphs into a serrated blade with interlocking teeth that twist and clamp onto targets.

EFFECT

On Hit: Target must pass Resilience (TN 10 + PHY) or gain Bleeding (2).

Spine Lash

HIT +PHY +1 Melee +5ft
DAMAGE PHY + 2
TYPE Physical / Piercing

A whip-like limb of flexible bone tipped with barbed spines — extends to ensnare and slice.

EFFECT

On Hit: Target must pass Acrobatics (TN 10 + PHY) or become Restrained.

Gore Hammer

HIT +PHY −3 MeleeHeavy
DAMAGE PHY + STR + 2
TYPE Physical / Crushing

Your fist hardens into a grotesque mass of dense muscle and bone, delivering devastating blunt force.

EFFECT

On Hit: Deals bonus Physical Piercing damage equal to PHY ÷ 2 (rounded down).

Razor Bloom

HIT +PHY MeleeHeavy
DAMAGE PHY
TYPE Physical / Slashing

Your arm blooms into spinning petal-like blades that shred in a circular radius.

EFFECT

Quick Action: Gain +(PHY ÷ 2) bonus damage (max 5 stacks). Bonus resets if you do not use this Quick Action on your turn.

Bone Scythe

HIT +PHY +2 MeleeArmour-Piercing
DAMAGE PHY + DEX
TYPE Physical / Slashing

A long curved scythe blade of sharpened bone and sinew that bends unpredictably, hard to block.

Tendril Grappler

HIT +PHY Melee +5ft +(PHY ×3)Multi-Target (PHY)
DAMAGE (PHY − number of targets) + 1
TYPE Physical / Piercing

Tendrils launch to ensnare distant enemies, pulling smaller targets toward you.

EFFECT

On Hit: Each target must pass Resilience (TN 10 + PHY) or be Pushed (5ft + PHY Mod) toward a chosen point between you and the targets.

Spinal Harpoon

HIT +PHY 10ft +(PHY ×5)
DAMAGE PHY
TYPE Physical / Piercing

A flexible bone harpoon on a sinewy cord — pull enemies in or zip yourself to them.

EFFECT

On Hit — choose one: (A) Target must pass Strength (TN 10 + PHY) or be pulled into Melee and become Staggered; or (B) You pull yourself into Melee with the target.

Flesh Spitter

HIT +PHY +DEX 20ft +(PHY ×5)
DAMAGE PHY + DEX
TYPE Physical / Piercing

Your arm becomes a living cannon firing globs of cartilage — infinite ammo at the cost of your own body.

EFFECT

On Targeting: You may willingly take up to 2 damage to add that amount to the total damage dealt.

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