CORE SETTING — MILITARY

THE DEFENCE CORE

The galaxy's militarized response to Rift incursions, Void outbreaks, and sector-wide collapse. Specialist units. Brutal doctrine. No rotation.

CRADLE GUARD

"If the ground shakes, it means you still have time to run."

Planetary defence specialists, forged in the furnace of hive-world warfare. Deployed to high-density population zones under threat of incursion — whether by mutant outbreaks, Voidborn horrors, or large-scale collapse events. Their doctrine is brutal efficiency: minimal numbers, maximum output. Famous for breaking hive incursions with 5-man squads.

Planetary Defence Hive Warfare

DIVISION NULL

[REDACTED]

A black-bag Titan program. Nobody talks about it. Everyone has a story.

Classified Titan Program

IRON VALE VANGUARD

"The Fortress Moves."

A mobile heavy-response unit deployed on drifting space stations, orbital megastructures, and asteroid colonies. Their bases are fortress-rigs the size of cities — fully self-contained and capable of atmospheric re-entry. Known for Titan deployment pods that land like meteorites.

Orbital Operations Titan Deployment Heavy Response

BLACKHOWL DIVISION

"If it screams, it dies. If it prays, it dies louder."

A breakaway Berserker-heavy unit from a failed colonial war. Technically disbanded. In practice? Mercenaries, bounty hunters, and cult-butchers for hire. Their armour is spray-painted with the last thing their enemies ever said.

Disbanded Mercenary Berserker-Heavy

UNIT N-11 "THE GATED"

"What we see never happened."

Enforcers deployed near Rift anomalies for containment, isolation, or extermination. Half-spooks, half-jailers. The Gated are trained to operate where Void exposure is guaranteed. Every operative has witnessed things that cannot be reported. Every operative has a threshold they don't discuss.

Rift Containment Void Exposure Classified

ECHO-3 EXTRACTION CORE

"Get in. Get it. Get out."

An elite Heavy Gunner unit used for hostile environment extractions: crashed vessels, bio-contaminated cities, and active Rift zones. Their job isn't to win — just to suppress long enough for retrieval or evac. Their casualty rate is classified. Their success rate is why they keep getting sent back in.

Extraction Heavy Gunner Hostile Environment

BRASS LEGION

"Hold the breach. No matter what."

Built to defend The Line — a network of ancient Mega-Gates holding back a Rift-infected Void Sea. The Brass Legion maintains a perpetual siege line, fighting off corrupted entities that leak through. No leave. No rotation. Just survival. Operatives are assigned for life. Some say it's a punishment. Those operatives say it's an honour.

Siege Warfare Void Sea Permanent Deployment

SUNKEN BANNER

"We don't exist. But you'll know we were here."

Disavowed after refusing a suicide order during the Shatterpoint Conflict, the Sunken Banner now works as high-tier mercenaries. Former Heavy Gunners, field medics, and Titans in exile — they choose their battles now. Carefully. Their record is unblemished. Their contracts, always honoured. Their price, always worth it.

Disavowed Mercenary Elite Former Core
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