STATISTICS

Six core attributes define every operative. Distribute 12 points at creation — starting at −2, cap at +6.

DEFENCE=(Physique + Dexterity) ÷ 2
INITIATIVE=Intelligence ÷ 2
MAX HP=Physique × 2
MAX VE=Race Base + (Foresight × 5)
STR

STRENGTH

MELEE DAMAGE BONUS floor(Strength / 2)

"Power is the language of certainty."

Your raw physical power — used to lift, crush, strike, and tear through obstacles. It's not finesse or endurance — it's the capacity to break, hold, or smash with overwhelming force.

GAMEPLAY IMPACT

Influences the effectiveness of Melee attacks with heavy and Unarmed weapons. Used in strength-based skill checks like Athletics, Brute Force, and Climbing. Affects carry weight, Grapple effectiveness, and impacts Resilience as a bonus stat.

PRIMARY CLASS Enforcer
DEX

DEXTERITY

RANGED DAMAGE BONUS floor(Dexterity / 2)

"Move first. Think later — if you're still alive."

Precision, reflex, and movement. The stat of the agile, the nimble, and the quick. Whether you're pulling a trigger or dancing through a hailstorm of bullets, Dexterity is the difference between style and scrap.

GAMEPLAY IMPACT

Influences the effectiveness of Ranged attacks. Governs reaction speed for Stealth, Acrobatics, and Piloting. Affects defence against Ranged or AoE effects. Influences hand-based interactions like Sleight of Hand.

PRIMARY CLASS Phantom
WIL

WILLPOWER

MIN CORRUPTION THRESHOLD floor(Willpower / 2)

"The body breaks. The will does not."

Your internal strength — the ability to resist mental intrusion, fear, manipulation, or overwhelming odds. It defines who you are when everything else is stripped away.

GAMEPLAY IMPACT

Vital for resisting psychic and mental attacks. Drives socially dominant skills like Persuasion, Leadership, and Negotiation. Buffs Voidcallers and Paragons. Reduces minimum Corruption — which can go negative.

PRIMARY CLASS Aristocrat
PHY

PHYSIQUE

MAX HP Physique × 2

"Endure. Adapt. Evolve."

Your overall bodily resilience, adaptability, and biological control. Unlike Strength — which is explosive — Physique is about lasting: through toxins, fatigue, damage, or transformation.

GAMEPLAY IMPACT

Determines Resilience, Endurance, and Survival. Also used for mutation control, Deception, and biological mechanics. Important for carrying on when others collapse. Contributes to Defense alongside Dexterity.

PRIMARY CLASS Mutant
INT

INTELLIGENCE

INITIATIVE BONUS floor(Intelligence / 2)

"When someone says 'we can't,' your answer is 'we haven't yet.'"

Logic, memory, scientific knowledge, and complex problem-solving. It's how you analyse, plan, understand systems, and solve what others call impossible.

GAMEPLAY IMPACT

Powers technical and analytical skills like Hacking, Repair, Demolitions, and Investigation. Important for Medicine and First Aid. Affects how you interact with tech, medical systems, and constructed environments.

PRIMARY CLASS Engineer
FOR

FORESIGHT

MAX VOID ENERGY Foresight × 5

"The world is broken. You just learned how to see the cracks."

Perception beyond the present moment. It governs intuition, psionic awareness, reading possibility, and glimpsing probable futures. Where Intelligence knows — Foresight understands.

GAMEPLAY IMPACT

Expands your Void Energy capacity. Crucial for Voidstriders and those dealing with Void Instability, Void Reading, or Psionic Tracking. Supports Perception, Astronavigation, Tracking, and Gambling.

PRIMARY CLASS Voidstrider
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