VOID CALLS
Manipulations of Void energy available to Voidstriders. Each call costs Void Energy and scales with Foresight.
REALITY
Crush Loop
20ft (10ft radius)"The sound it makes is the worst part. Like space itself complaining."— Survivor, Breach at Keldrath
A microsecond of crushing gravity loops endlessly over a point in space until the pressure becomes unbearable.
- All creatures in the radius take damage. Each must pass Strength (tn12) or become Staggered for 1 round.
- Damage: 3 / 5 / 8 Kinetic Damage
- Scaling: +1 damage per 2 Foresight
Gravitic Imprint
30ft radius (centred on self)"The world remembers weight even when it forgets faces."— Zandorian hunting philosophy
By subtly warping local gravity, you read the pressure map left by everything that moved through the area.
- Detect all non-invisible movement through the area over the past minute — direction, speed, and weight.
- Gain Advantage on Tracking or Investigation checks related to creatures or objects that passed through.
- Scaling: +1 detail per 4 Foresight
TIME
Echo Anchor
25ft"Your past is here. So are you. So you stay."— Recovered VoidSeer transmission, partially decrypted
You lock a creature's timeline to the ground beneath it — they can fight, but they cannot run.
- Target makes a Dexterity check (tn13) or become Rooted for 2 rounds.
- While Rooted, the target cannot teleport, dash, or disengage.
- Scaling: +1 round per 2 Foresight
Temporal Fray
60ft"One second is a lifetime if you know how to fold it."— Voidstrider saying
You stretch a thin moment across a second — enough to slip a word, a move, or a touch through hostile time.
- Trigger: at any point during another creature's turn.
- You or a target ally within range immediately take a minor action outside their turn — speak, activate a held item, move 5ft, or manipulate an object.
- Scaling: +1 minor action per 2 Foresight
GRAVITY
Gravity Spike
30ft"Gravity is patient. It always wins in the end."— Zandorian field manual, recovered from the Rift at Thessa Point
A pinprick of collapsed space drives into the target with crushing, immobilising force.
- Target takes damage and becomes Dazed until the end of their next turn.
- Damage: 2 / 4 / 6 Kinetic Damage
- Scaling: +1 damage per 2 Foresight
SPACE
Worm Thread
Self"Distance is just a wall with no foundation."— Graffiti found inside a sealed vault, Rift District
You weave a thin path through spacetime, stepping through barriers as though they were not there.
- Teleport up to 15ft, ignoring terrain, walls, and barriers. You must have line of sight to your destination.
- Scaling: +5ft per 2 Foresight
TEMPORAL
Phase Shunt
60ft"They were there. Then they were somewhere between there and nothing."— Witness account, Aethis Station incident
A pulse of inverted time displaces a creature briefly out of phase — present, but untouchable and unable to act.
- Target makes a Willpower check (tn12) or become Phased Out for 1 round.
- While Phased Out, the target cannot interact with the world, take actions, or be targeted.
- Scaling: +1 round per 4 Foresight
VOID
Null Bloom
30ft (10ft radius)"In the Bloom, there is no signal in or out. Only the work."— Insurgent communications doctrine
A sphere of emptiness swallows all light, sound, and signal — perfect for secrets, and terrible for everything else.
- For the duration, no sound escapes the area and vision inside is heavily obscured from outside.
- Creatures inside gain Advantage on Stealth checks.
- VoidCalls cannot be directed into the area from outside. Creatures inside can still use VoidCalls normally.
- Duration: 1 round
- Scaling: +1 round per 2 Foresight
Rift Vortex
30ft (15ft radius)"The Rift doesn't chase. It waits in the middle of everything and lets you fall toward it."— Final recording, Deepvoid Expedition Kael-9
A rapidly spinning rift tears open and pulls everything nearby toward its grinding centre.
- All targets in the radius make Strength (tn13) or be Pulled 10ft toward the centre and take damage.
- The rift persists for 1 round — creatures that start their turn in range must resist again.
- Damage: 3 / 6 / 9 Void Damage
- Scaling: Pull distance +5ft per 3 Foresight
Void Lash
30ft line (5ft wide)"The Void doesn't cut. It opens."— Kaelith, VoidSeer, on the difference between blades and power
A whip of raw Void-stuff tears through space in a line, ripping at everything caught in its path.
- All creatures in the line make an Acrobatics check (tn13) or take damage.
- Damage: 3 / 5 / 8 Void Damage
- Scaling: +1 damage per 3 Foresight
KINETIC
Null Pulse
50ft"I don't need to hurt you. I just need to take a moment away from you."— Intercepted thought, subject unknown
A burst of anti-energy erases kinetic momentum on impact, disrupting the target's ability to act.
- Target makes a Resilience check (tn12).
- On failure: take full damage and lose 1 Action until the end of their next turn.
- On success: take half damage.
- Damage: 2 / 4 / 6 Void Damage
- Scaling: +1 damage per 2 Foresight
PSYCHIC
Echo Latch
30ft"You weren't thinking very quietly."— Soul Binder operative, final statement before disappearing
A tendril of mental resonance extends into a nearby creature's thoughts, riding the surface of their impulses.
- Target makes a Willpower check (tn10 + Foresight) or you read their surface thoughts.
- On failure: gain Advantage on all Negotiation and Persuasion checks against the target for the duration.
- Duration: 1 round
- Scaling: +1 round per 3 Foresight
MENTAL
Flicker Field
Self or ally within 15ft"Which one is real? Exactly."— Phantom field manual, Chapter 3
A shell of flickering afterimages surrounds the target, making it nearly impossible to fix a ranged sight picture on them.
- Target gains Disadvantage against ranged attacks targeting them for the duration.
- Duration: 1 round
- Scaling: +1 round per 3 Foresight